Sometimes the walls meant for demo are confusingly marked on the mini map, and even worse, sometimes when you’re slinging the sledgehammer, you’ll hit a wall not marked for demo, and be forced to tear the damn thing down, and the controls are so sloppy that you may even involve another wall in your demolition mayhem. No matter how big a screen, for example, it’s hard to find cobwebs or that last 4% of dirt in a room. These tasks start out nigh unbearable in some cases, and even with improvements, often feel a little too difficult for their own good. Eventually though, you’ll be able to choose to paint faster, use less paint or paint more walls at once–or build a hybrid of all those things.It’s not a bad system, but the pace you earn them at is too slow, and some of the upgrades are poorly explained, such that you can have the ability to paint more than one wall at once for a long time without any sort of tool tip or in game indication of just how you pull that off.
![house flipper game switch house flipper game switch](https://pbs.twimg.com/media/EddbyKyXoAAu6fD.jpg)
At first, it’ll take you a long while to paint one strip of wall, and you’ll need to buy a substantial amount of paint. The individual skills you acquire have their own progression through the perks system. There’s a progression system in place that’ll allow you to learn more skills as you take on more jobs, so you’ll find yourself able to plaster, tile, paint, clean, sell/remove items, demolish and build walls. It doesn’t run that great on the Switch either, unfortunately.
HOUSE FLIPPER GAME SWITCH PC
I was hoping a little more time would improve this, but by and large, the game looks the same now on Switch as it did on PC two years ago. It’s somewhere in the uncanny valley with its art style–some things look weirdly realistic, like a paint roller swelling with paint, while others, like the background textures and even the main attraction, the houses, feel more like a low poly PlayStation 1 aesthetic. As far as style goes, House Flipper just isn’t particularly pretty to look at. Where I think House Flipper falls flat is all three of those things. When repetition isn’t rewarded properly and feels like a slog it becomes tedious, and tedium is never fun. I guess it boils down to style, mechanics and rewards. Sometimes, repetition is okay and even addictive, where other times it’s a grind. One of the games I haven’t been able to put down since release, Animal Crossing: New Horizons, is actually mostly a list of to-dos.
![house flipper game switch house flipper game switch](https://switchplayer.net/wp-content/uploads/2020/08/NSwitchDS_HouseFlipper_02-700x393.jpg)
To be fair, there are lots of games I enjoy that involve a fair amount of repetition.